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I’m a writer, in case you hadn’t already figured that out. But my work has been and continues to be heavily influenced by visual media. Movies, of course, but also comic books, graphic novels, video games, fine arts, and, perhaps above all those others, illustration of various forms.

Beyond broader influences, I’ve written stories directly inspired by the photographs of William Mortensen, the paintings of Goya, wax anatomical models, and penny-arcade dioramas, to name just a few. Not to mention all of the movies that have directly inspired specific stories.

It’s why my list of major influences includes easily as many illustrators as writers – and many who are both – even though I’m no hand at all when it comes to illustrating myself. There are many names in that pantheon, and none are more important to the formation of my imagination as it exists today than Mike Mignola. But today I’m here to talk about someone else.

I’m not actually sure where I saw my first Gary Gianni illustration. It’s possible that, like so many other things, I came to his work by way of Mignola, through one of the Monster Men stories that served as backups in Hellboy comics (and vice versa). Those Monster Men comics have since been collected, by the way, and are amazing.

Or it may have been his illustrated version of some classic tale of weird fiction in one of the Dark Horse Book of… collections. What I do know is that, in short order, Gianni became the lens through which I tended to see classic weird tales of the golden age. There is something about his style that elevates it beyond mere pastiche of the old pulp illustrators. A wildness to his design sensibility, especially when it comes to drawing monsters, that puts him alongside folks like Virgil Finlay, Sidney Sime, and Lee Brown Coye, rather than working in their shadow.

(The more proper modern successors of Coye might be folks like Richard Corben and, more recently, Nick Gucker, who did several of my own book covers, but you get the idea.)

Gianni’s illustrations for Solomon Kane and some of the Conan books, not to mention the aforementioned stuff from the Dark Horse Book of… volumes, helped to cement him, in my mind, as the go-to guy for illustrating those kinds of tales. At least, the way I imagined seeing them illustrated.

A few years back, I got to meet him at the Spectrum Fantastic Art Live event here in Kansas City, and he seemed to be a genuinely nice guy, which was also pleasant. I had him sign some stuff, picked up a sketchbook, and was generally just happy to get to tell someone, even using highly inadequate words, what their work meant to me.

I hadn’t thought much about Gianni in some time – maybe not since Hellboy: Into the Silent Sea with his amazingly detailed art came out – when I saw Mike Mignola post a link to a new edition of Lovecraft’s “Call of Cthulhu,” with 100 new illustrations by Gianni. As I said on social media: Does anyone really need another edition of “Call of Cthulhu?” Maybe not. But does everyone need 100 new illustrations by Gary Gianni, drawing the kind of golden age pulp stuff that his style seems made for?

Absolutely, yes.

When you become a writer of spooky weird stories, something you resign yourself to early on is that you’re never going to have the kinds of career milestones that most people can even understand. Sure, there are the obvious ones like your first professional sale, your first book coming out, when you break into a long-coveted market, the first time you get featured in The Best Horror of the Year, the hypothetical future date when maybe you win an award, when you make the bestseller list, those kinds of things. But there are some milestones that you just accept that you’ll probably never hit. Like getting lampooned on the Midnight Society Twitter.

Still, a skeleton can dream.

For those not familiar with the hashtag, #kaijune is for artists to draw illustrations of kaiju, as one might well imagine; one a day, for the entire month of June. This year, in spite of drowning in a deluge of work, I decided to play along. Except that I can’t draw my way out of a wet paper sack, so instead, I wrote a piece of Twitter-length flash fiction every day for the entire month, working off the list of prompts that Alan Cortes posted.

Thanks to anyone and everyone who followed along as I worked through the month, and for those who missed it, here are all my #kaijune pieces:

1. Brute

It came out of the sea, huge and indestructible. When it rose first, just eye stalks, we thought maybe, but as the battleships rolled off its chitinous shoulders, we knew better. Then we saw the first claw…

2. Fortress

Even when the planes and the tanks finally brought it down, what were we to do with it? The city was rubble beneath its bulk and there was no hope of a machine big enough to ever shift it, so we moved into what was left and made new homes within its bones.

3. Shell

I remember my son, asking how mountains form, as I tried to explain things like magma and plate tectonics. Looking out the window now, at the shell that rises up like a new peak from the sea, I wonder which of our other mountains are just waiting to move…

4. Burrow

When we finally defeated the thing that the leader of the mole people called Burrox, a ragged cheer went up from what remained of the defenders. Then we felt the rumbling of all the others beneath us…

5. Frozen

“How would you know a god if you saw one?” she had asked me. Looking up at the expanse of the thing, where it curled in the glacier, I finally knew why.

6. Apex

We thought we had seen the worst of it when they came, like trilobites large enough to bulldoze cities. Then the big one appeared – the new one, the different one – and began hunting the others…

7. Leech

It came from the swamp; black and green, yellow and red. They saw the top of it first, the suckers like eyes, the moving mouth parts, then it came up onto land. “I just didn’t expect it to have legs,” Toby said, as it waded into the city.

8. Colossal

The metallic purple worm crashed down into the Gulf of Mexico. Eyeless, blind, but so big around you couldn’t seen one side of it from the other, even with planes and choppers. Another followed, then another, and we realized they weren’t worms, but fingers.

9. Poison

“Sir,” he said, “the latest reports are in. It’s stopped moving but sir, that isn’t the main thing.”

“Out with it, private.”

“All the people who’ve come into contact with it; who’ve come into contact with places it passed over. Sir … they’re changing.”

10. Brittle

The rocks grew with the rain until they formed massive towers so tall they fell and shattered, littering the desert floor with more rocks that all began to grow in turn. The people in their path watched the weather report with horror.

(A nod to one of my favorite of the “big bug” and adjacents subgenre of movies popular in the ’50s.)

11. Insect

“How did you make the sound?” Tara was asking, her finger pressed up against the screen of the portable TV showing THEY CRAWL.

“You’ll hear soon enough,” was all the director said, his dark green raincoat hunched around his shoulders. He was right.

12. Shadow

It started at 115th Street. A pool of dark gathering between the buildings, growing, stretching, in spite of the noonday sun.

It wasn’t until it reached 87th Street that the buildings began to fall into it.

13. Amphibious

Frogor, King of Toads, crawls forth from the swamp. With three bulbous eyes, he scans his surroundings, where housing developments have grown up while he slumbered. Their tiny, pink inhabitants run and shriek as they spot him, and Frogor licks his lips…

14. Mutant

What came out of the portal was like a mass of chewed bubblegum, its surfaced studded with strange, metallic protrusions. “What is it?” Jiro asked, but even as he said it he thought he recognized a name on what he now realized were helmets…

15. Free Space

“It looks like… I don’t even know how to describe it, folks. Like geometry and trigonometry come to life. It’s making a sound that seems like talking, but not in any language I know. And everything it touches just disappears.”

16. Feathered

We once believed Venus to be a planet of lush jungles. We later learned that it rains sulfuric acid. What we were not prepared for was the serpent that came when our mining robots cracked open the planet’s core, its body shining with jeweled feathers.

17. Cosmic

Movies and video games had taught me to expect giant reptiles, mutated insects, anime robots. This… it was like a tear in the picture of reality lurching through the city, through which I could see only unfamiliar stars.

18. Prehistoric

Over time I guess we kind of got used to the occasional rampages of the atomic lizards, the titanic insects, the giant apes. It never occurred to us that there would be something that was to them as dinosaurs were to our modern chickens…

19. Mimic

I was walking down 117th, I guess, and the edge of the Warren Building just… peeled off, like. The shadows changed and we looked up and what had been windows were now a wing, and beneath that a mouth opening wider and wider…

20. Fungal

One needn’t cook up a giant fungus for #kaijune. It already exists, larger than 200 whales, spreading its hyphae beneath the west coast, waiting for the world above to die so it can feed.

21. Crowned

When the Summer Queen expired, the faerie folk all gathered to see who among their number would manifest the glowing crown. None expected the enormous gator that crawled from the swamp, exhaling butterflies as she came.

22. Laser

“What is a laser,” Professor Shimizu was saying, “but light applied to a minute point? Why not, then, light applied to something much larger?”

By then, however, no one was listening, because the Laser Beast was already blazing its way out of the warehouse.

23. Beast

Dr. Bradus had convinced me it was the only way to defeat the invaders. Transfer my intellect into the body of the giant ape he had created. Once inside that huge frame, however, I found myself wanting nothing but to destroy…

24. Atomic

We didn’t design 8-6, five meters of metal wrapped around a compact atomic core, to fight the trolls. We didn’t really design it for anything. But when the trolls invaded from Jotunheim, we hoped that maybe it had found its purpose, after all.

25. Horror

We knew we had killed it. The experimental bomb Dr. Kozen developed had done its job. So when the waters began to boil we wondered: did it have a child?

The truth was much worse. We had killed it, but we hadn’t stopped it…

26. Savage

“I thought that magnetic collar of yours was supposed to make it more docile,” General Murphy shouted over the carnage.

“Believe me, General,” I replied, “compared to its normal behavior, this is docile.”

27. Ablaze

Robo-17 threw Mozura into the reactors and in the explosion that followed we thought, we hoped, that would be the end of it.

What came out of the blaze, enraged and burning, was so much worse than what had gone in…

28. Conjoined

There is a hush as the two giants finally clash. Our last hope is that they will somehow crush one another.

Instead, their flesh begins to flow like wax as they come together, merge, become one, bigger and more destructive than the sum of its parts.

29. Maw

We always figured that there was something special about the big, red sandstone formation on grandpa’s land.

Then, one day, it opened its eyes, hinged upward from the ground, and revealed its teeth.

30. Transform

“I am Gorgoth,” it bellowed, its wings folding into its body as a second head sprouted above the mouth in its stomach, “the Master of the Id. I can be anything.”

And it was.

Remember back in November when I said that I was working on a game writing project that I couldn’t talk about because it was under NDA? This is what I was working on.

Iron Kingdoms: Requiem is far from the first piece of game-related writing that I’ve done for Privateer Press. Back in 2017, I produced a Warmachine tie-in novel that was the first novel I’ve ever written. I wrote very nearly all of the Legion of Everblight content for the previous iteration of the Iron Kingdoms RPG, not to mention adventures and other content for same.

For this, though, I had a chance to do more. I’m not at liberty to say just which parts of Requiem I worked on, but all told I wrote around 40,000 words of the core book. And I had some creative liberties this time around that I had never gotten to flex on a project like this before.

For those who know me, you know that I came up on fantasy tabletop war games. Warhammer was one of my first fandoms, and in college I switched allegiances to Warmachine, partly because, while I had never really been able to afford either hobby growing up, the smaller scale of Warmachine battles appealed.

That was only part of it, though. I also loved the world that Privateer Press had cooked up – something one notch further even than steampunk, like if the tropes of Tolkienesque classic fantasy existed in a setting that had advanced to roughly the technology level of the First World War. I loved the on-the-table dynamic of the warcasters and their warjacks and, later, loved even more the warlocks and their monsters, including my beloved gators.

Perhaps more than anything else, I loved the Monsternomicons – especially those created for the earliest version of Iron Kingdoms, which I still consider some of the best tabletop gaming bestiaries ever created. I have original pieces from those first Monsternomicons hanging above my desk as I type this. (Of Rhinodons, in case you’re curious.)

I’ve owned every iteration of Iron Kingdoms roleplaying since the setting was first introduced with the original Witchfire Trilogy for D&D 3.5. I loved the second edition – the Iron Kingdoms Roleplaying Game, which I had the pleasure of writing a little for – even while I also acknowledge its limitations, especially for those not already versed in Warmachine and Hordes.

And so it felt like a homecoming, of sorts, to contribute some of my work to bringing his new version of the Iron Kingdoms RPG back to compatibility with the world’s most popular roleplaying game – 5e, this time. For those who’re new to the setting, I hope it’ll bring you at least one good fight on a riverboat and/or train. For those who’re old hands, hopefully there’s some fun updates in this, which is the first major sourcebook to come out after the events of The Claiming.

If you don’t know what I’m talking about? I dunno, maybe consider picking it up. The Kickstarter is live right now and has an affordable early bird package. It’s already funded, so there should be plenty of stretch goals unlocked. And the game is designed to be accessible to new players. Plus, it runs on a 5e engine, so chances are you already more-or-less know how to play it.

I’ve already been paid for my work, so I don’t make any more if you back it. But feel free to put a note in with your pledge telling them I sent you, and that they should hire me for more stuff in the future. Can’t hurt.

As I write this, it’s my birthday, October 30, 2019. At least it is for another few hours. This year, I promised myself that I would do Halloween all the way to the hilt if it killed me in October. And I did. And it looks like maybe it did.

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Art by HamletMachine

No, it’s nowhere near that bad. I was hoping to have a few friends over and maybe watch a movie or two this evening, but unfortunately this morning I woke up with a sore throat and as the day wore on I began to feel more and more under the weather, so I just stayed in and drank tea and didn’t do much besides work today.

Which is okay, because I had a lot of work that needed to get done before the month was over and also because it started to snow today, anyway. Plus, if I’m going to get sick on Halloween, which is the pits, at least I didn’t get sick earlier in the month when I had ten thousand various social obligations to be met.

Knowing I was going to be exhausted, even if I was otherwise fine, I was already planning for a relatively low-key birthday/Halloween, so this works out, even if I’d still rather not get sick, thanks.

It’s been a good month. I had lots of work to do, some of it more fun than others. I saw a lot of movies in local theatres and even hosted a few of them.

I got to show two of my very favorite William Castle/Vincent Price flicks to packed houses, which was an absolute joy. I saw Goblin perform live not once but twice. I kept up my yearly tradition of going to the Nerdoween triple feature and even added in Dismember the Alamo for the first time. I went out to a local haunted house in Independence with my buddies from Magnetic Magic and Forever Bogus. I did a reading at Afterword Tavern & Shelves.

So far this month, I’ve only watched 28 movies. I’d have to watch three movies between now and midnight tomorrow to average out to a movie a day for all 31 days which is… unlikely, but not inconceivable. I guess we’ll just have to see.

It probably depends, more than anything, on how I feel when I wake up tomorrow. As of right now, though, if I’m too sick to do any Halloweening whatsoever tomorrow, I think I’ll still chalk this October up as a win. And I’ve learned some valuable lessons for next time…

52917318_10215725451503426_1097449420703662080_nIt’s been a few days since this got announced on social media, so lots of people have probably seen it already, but I’ve been busy so it hasn’t made its way onto my blog until just now, but: My story “No Exit” made it into Ellen Datlow’s Best Horror of the Year Volume 11!!

This is my third time in Ellen’s Best Horror series, which is an honor that I, honestly, never thought I would manage even once, and I could not be more thrilled to be sharing a table of contents with so many fantastic writers.

“No Exit” originally appeared in Lost Highways from Crystal Lake Publishing, edited by D. Alexander Ward, and is part of my as-yet-unnamed “Hollow Earth cycle” of linked short stories. But don’t worry, you don’t need to have read any of the others to understand what’s going on in “No Exit.”

If you want to read some of the other stories, however, other tales in the cycle are currently available in Chthonic from Martian Migraine Press, Cthlhu Fhtagn! from Word Horde, and For Mortal Things Unsung from Pseudopod, with others coming soon.

Speaking of For Mortal Things Unsung, which is currently the only place you can read my story “New and Strangely Bodied,” it’s available to anyone who pledges $20 or more to the IndieGoGo for The Outer Dark Symposium on the Greater Weird.

I’ll be at the Symposium near the end of March (on Hellboy Day, in fact) in Atlanta, Georgia, where we’ll be talking about all things Weird. If you’re thinking of attending or backing the IndieGoGo, you can get lots of cool stuff, including several of my books (signed, of course) not to mention a signed photo of Linnea Quigley with a chainsaw.

There’s another big announcement that will be coming in the next few days, but if you follow me on Facebook, or are an astute reader of interviews, you may have seen some mention of it already…

As anybody reading this is probably already aware, I love Hellboy and all things Mike Mignola. To the extent that there’s any one person I want to be when I grow up, it’s him. Except for the part where I can’t draw, so I have to stick with writing, instead. (Which he is also better at than me, curse that handsome devil!) Anyway, what you may not already know is that I am also a huge fan of games with room tiles, even though they have let me down so many times in the past. Put those two things together, and you’ve got this Kickstarter that I backed within a few hours of it going live.

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As of my writing this, the Hellboy board game has already raised well over a million dollars, unlocked piles of stretch goals, and opened up an optional add-on in the form of one of my favorite Hellboy storylines, “Hellboy in Mexico.” Now I’ll finally have some luchador models to fight that tube of knockoff Universal monster figures I bought a couple of years ago. And it’s still got ten days to go!

Backers already get more than a hundred miniatures, several of them pretty big, as well as a Conqueror Worm expansion and tons of other stuff including, of course, room tiles. Honestly, I don’t know where they’re going to fit them all in the box, which, incidentally, also boasts a new piece of Mike Mignola art.

If this sounds like an advertisement for someone else’s Kickstarter, well, it kind of is. Not because they need my signal boost–did I mention they’ve already raised over a million bucks?–but because there’s a really big cross-section of the people who are likely to be reading this blog who are probably also interested in a Hellboy board game. If you’re in that cross-section and you somehow haven’t already heard about this before now, here’s your heads up. Don’t say I never gave you nothin’.

20171202_104727Friday afternoon I left KC and headed south for what was supposed to be an overnight trip to visit the Ray Harryhausen exhibit at the Science Museum Oklahoma, on literally the day before the exhibit closed down. I was able to make the trip at all thanks to lots of help from my patient, affectionate, and extremely supportive wife. Up until that day, about the most strenuous excursion I had attempted since my surgery was a couple of trips to the movies (notwithstanding a couple of trips to the emergency room, which, while plenty strenuous, weren’t exactly voluntary).

I ended up overdoing it a bit at the museum, and what was supposed to be a one night trip turned into a two night one, but other than that I seem to have returned no worse for the wear than when I left. And I got to see the Harryhausen exhibit!

20171202_105835For those who may not know, Ray Harryhausen is one of my biggest inspirations, and, for my money, easily one of the greatest monster designers who ever lived. I own a book of his art and a book of behind-the-scenes stuff from his films, as well as just about every movie he ever worked on. My first novel was dedicated to him. So the opportunity to see some of the models and illustrations that had gone into five of his most famous films up close and in person was one that I didn’t want to miss, surgery or no surgery. (It is only thanks to Grace that I didn’t miss it, so she deserves another shout out here.)

 

It’s difficult to put into words what seeing these objects in person meant to me. Earlier this year, I got to go see the Guillermo del Toro exhibit at the Minneapolis Institute of Art, and while the influence of GDT on my own work is probably more immediately obvious than the influence of Harryhausen, I would be extremely hard pressed to say which exhibit affected me more.

On the car ride back, Grace and I were discussing the exhibit, and I talked about the magic that is present in stop motion animation, especially that animation done by Ray Harryhausen. How much personality he was able to breathe into all of his creatures, how watching his films is like watching your toys come to life. And that magic was in the air everywhere at the exhibit, all of the models seeming like they were just one moment away from stirring into motion.

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In spite of the books I’ve read, documentaries I’ve seen, and commentary tracks I’ve listened to, I learned things at the exhibit that I didn’t already know. I learned how some of the armatures were cannibalized and repurposed for other creatures in other films, I learned about them strapping a bunch of stuntmen together in order to capture the motions of the Kali statue. I was already aware of Harryhausen’s own debt to the engravings of Gustave Dore, but I was happy to see that debt laid out in detail, and to see illustrations done by Harryhausen that obviously owed a heavy debt to Dore.20171202_105608

I know that I didn’t see most of Harryhausen’s other films until I was older, but I saw Clash of the Titans on TV when I was just a kid, and it had the same impact on me that Star Wars had on other people around my age. Seeing creatures like Harryhausen’s iconic take on Medusa or the Kraken in person was amazing beyond my ability to put into words.

Sadly, since the exhibit focused on Harryhausen’s fantasy films, I wasn’t able to see my very favorite of his creations–Ymir from 20 Million Miles to Earth–who may not exist in any significant form anyway, since his armature got reused on other creatures later on.

The rest of the Science Museum was pretty amazing as well, and I probably could have spent easily twice as much time there as I did, had I not run completely out of energy. As it was, I missed a lot of what it had to offer, but was able to see a planetarium show, check out an exhibit on Cabinets of Curiosities and an exhibit on shoes, and watch a live chemistry show where they made things explode. Grace even got to be a volunteer and hold an explosion in the palm of her hand!

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There’s so much more I could say about the trip, about the exhibit, about the museum, about Harryhausen, but I need to catch up on the things that I didn’t get done while I was away over the weekend, so I should probably wrap this up. I promised lots of pictures, some of which I’ve already been posting over on Instagram, but I’ll leave a few more in this post for those who weren’t able to make it out to the show themselves. Do yourself a favor, and if anything like this ever comes anywhere near you, make it a point to go. (And if you live within traveling distance of the Science Museum Oklahoma, go even though this exhibit is no longer showing. It’s worth it.)

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Picture I took prior to totality, by pressing my eclipse glasses against the lens of my phone’s camera.

Sometime when I was a kid, I saw a partial solar eclipse. I don’t really remember much about it besides that we went out to see it during school and we had to wear special glasses. It didn’t impress me too much. Cut to: 2017. I know that there’s an eclipse coming up, and that it’s a big deal, because it’s the first total solar eclipse to be visible in the United States since before I was born, and the first to cut a path of totality across the entire continent in almost a hundred years. What I don’t realize, until I hear people talking about it on the radio, is what the difference between totality and not is.

Olathe, where I live, is going to get something like 99.7% of the eclipse, so I figure, that’s enough, right? But I hear the people on the radio explaining the immense difference between, say, that 99.7% and 100%. Apparently, even 0.1% of the sun is still 1000 times brighter than the full moon. At 100% all sorts of weird things happen. It gets dark as night in the middle of the day, there’s a “sunset” on every horizon, the temperature drops considerably, and so on. So we decide that we want to see totality, which can be accomplished just a short drive away.

Luckily for us, one of our friends has already picked out a spot that’s having a special “eclipse brunch” up north of Atchison, pretty much smack dab in the middle of the totality. So we drive up there super early to avoid traffic, and wait around keeping a wary eye on the clouds in the hopes that we’ll get to see the eclipse. Spoiler: We are not disappointed.

So, prior to actually experiencing the totality, I was pretty keen to see the “day-to-night” effect, but, remembering (or mostly not remembering, as the case may be) my prior experience with (partial) eclipses, I was prepared to be underwhelmed. I wasn’t.

I had heard people talk about what being in the path of totality was like in almost religious terms, and I assumed it was overstatement, but it wasn’t. I have never had another experience quite like it. Watching the light drop away was literally like watching someone turn a dimmer switch on the planet. I can understand why people would go so far out of their way to experience this, and why even a few more precious seconds of totality would be worth an awful lot of extra effort. (We were lucky and got more than two minutes.)

Sadly, the eclipse doesn’t seem to have automatically knocked us back into the prime timeline yet, but on the other side of it, at least for today, it really does feel a little bit more like magic is possible in this world.

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The false sunset that was visible all the way around the horizon during totality. Photo taken a few minutes after 1pm.

I’ve been having adventures!

Two weeks ago today, I left town to spend a week in Colorado, just a few minutes outside of Denver. I didn’t spend much of my time there sightseeing, though I did visit a cool movie theatre, catch up with a couple of writing acquaintances, and make several trips to the Flatiron Crossing mall where I bought cool shirts, ate delicious crepes, and picked up a vintage Warhammer Armies book complete with Zoats, Fimirs, and really racist Pygmies. Most of the time, though, I was in the hotel room working while Grace was attending an alto flute workshop. I wrote a 5,000 word story in a day, and also caught up on a bunch of freelance projects.

On the way back from the trip, I stopped off at a dinosaur museum in Hays, one that I had passed I don’t know how many times on similar trips but had never visited. It was amazing, though perhaps the best exhibit wasn’t any of the dinosaur stuff but a giant alligator snapping turtle in a tank just inside the entrance. His name was Levi, and he was apparently unusually active that day, and watching him was pretty much exactly like watching a kaiju swim around.

After I got home I had to start playing catch-up on everything that didn’t get done while I was out of town, including finally getting around to buying a new desk and a new laptop. I’m still working on getting the laptop set up and configured the way I want it, so I’m currently still doing work (and typing this) on my old laptop until I get used to the new one. I got a Lenovo Yoga 910, in case anyone is curious. So far I like it, though I haven’t actually done much with it yet. I also made it out to our local cool movie theatre the Screenland Armour to catch a double-feature screening of Creature from the Black Lagoon and the practical suit-monster short film “Shallow Water.”

Catching up got interrupted a bit, however, in order to have more adventures when, for various reasons, Grace spontaneously decided that she wanted to go fishing and rock hunting his past weekend. I tagged along, made friends with a snapping turtle and a bug, explored what was clearly some sort of troll tunnel, found a mess of snakes and a tide pool, wandered among the flotsam on the shore of a big lake, and mostly had a great time. Shortly after I got back from that trip, I found a box on my doorstep containing a whole pile of copies of the first Japanese edition of Fungi, the anthology of weird fungal fiction I co-edited with Silvia Moreno-Garcia. (The Japanese edition is getting split into two volumes, so this one is just the first half.)

As you can imagine, I’m still recovering from so much adventuring, and also still catching up on work, so if I owe you anything, including responses about getting copies of Fungi from Japan for those of you who were contributors, please bear with me.