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Death Note

How do you make a movie that feels simultaneously boring and way too short? Ask Adam Wingard, I guess. Wingard’s name was what drew me to the Americanized Netflix original movie version of Death Note in the first place, having never read the manga or watched the anime or any of the various Japanese live action versions. Wingard had previously impressed with his 2011 film You’re Next and then even moreso with 2014’s The Guest, and while I wasn’t a big fan of his take on Blair Witch, I was willing to cut him enough slack to be curious about Death Note.

Honestly, in spite of my snarky opening up there, I’m really not sure how much of Death Note‘s failures lie at Wingard’s feet. This is a movie that feels, at every step, like it needs to have been a series, which, obviously, it already was, more than once. As a result, the film has the weird feeling of shortening or skipping over all the most interesting bits and short-changing most of the character building, giving it a sense of being at once thin and overstuffed.

Like a number of other recent movies, Death Note has been at the heart of a whitewashing controversy for importing the original characters from Japan to Seattle and making them American. I don’t feel like I’m the right person to ask about the whitewashing aspect of the film, but I do feel like Death Note made a fatal mistake by being an adaptation of the source material at all. The core concept of the series (as I understand it) seems like one that could be re-purposed into dozens of stories, so if you’re going to make an American version, do it as a sequel or spin-off of the original, rather than a retelling. Something that fits less awkwardly into an hour-and-forty-minute frame. (Not only would this have spared the film at least some of its whitewashing problems, it would also eliminate the need to buy that Shea Whigham’s character actually named his son “Light,” even with the flimsy “explanation” that his mom “was always kind of a hippie.”)

Of course, if the movie had a different story, it might also lose its greatest strength, which is Lakeith Stanfield as “L.” Having never read the manga or watched the anime, I don’t know what the character of “L” was like before, but Stanfield’s performance makes him far and away the best thing in the film, absolutely stealing the movie out from under everyone else. (I’d say something like “Lakeith Stanfield as Batman,” but, let’s be honest, his jittery, candy-guzzling “L” is already kinda better than Batman, isn’t he?)

The good news is, the Adam Wingard of You’re Next and The Guest seems to be at least somewhat back in Death Note, with its shots of “L” prowling through the halls of a nightclub or perching in every chair that he occupies. The visuals of Death Note stay fairly interesting even when the story flounders, though some shots, like an early image of spilled marbles rolling across the floor, needed to hold a little longer to really kick. (There’s a review of Death Note over at Birth. Movies. Death. that says most of what I would say about the film, while also being maybe a little more generous than I would be.)

Ultimately, I can’t speak to how Death Note holds up if you’re a fan of the anime/manga/whatever, though most fans I know have so far been disappointed. I can say that probably the highest praise I can muster for this Netflix original (besides that it really needs to cement Lakeith Stanfield as a star), is that it made me want to track down the other versions. So I guess that’s something.

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Let’s see if we can’t torpedo any remaining credibility I may have as a consumer of horror media, shall we? Recently, I’ve been watching the two seasons of R.L. Stine’s The Haunting Hour that are on Netflix. Initially, I was doing this because each episode was a standalone story that was only about 20 minutes long, which fit nicely with my “watch something while I eat lunch” approach to consuming media lately. However, once I got started, it didn’t take me long to continue watching because, frankly, The Haunting Hour is actually pretty damn good.

Because I was initially just watching out of convenience, I started picking out episodes with appealing-sounding synopses, not necessarily planning to ever watch the entire thing, so I ended up watching the two seasons completely out of order. Even so, while there were better and worse episodes, there were very few that I genuinely didn’t like, which is more than I can say of a lot of anthology horror. (“Best Friend Forever” may have been the worst of the lot, but it was also probably the most overtly comedic and overall the more comedic episodes tended to fare less well than their more serious counterparts, though I was also still happy to have them, as they helped give the show variety.)

My favorite episode from the first two seasons was probably the season 2 Halloween episode “Pumpkinhead,” while “Mascot” has one of the most genuinely disturbing creatures I’ve ever seen on film. Speaking of creatures, the next time I see someone wondering where all the practical creature effects have gone in modern horror, I know what to tell them: Apparently, they all went to R.L. Stine TV shows. Seriously, while there are a few (sometimes dodgy) CGI ghost effects in The Haunting Hour, this show, like Spooksville, which I watched a year or two back, is lousy with practical makeup effects and rubber suit creatures.

While just about all of the stories are classic “campfire horror” fare, they vary somewhat in their ultimate execution. Some tales take a more lighthearted approach, with the “good guys” winning out. More often, however, things take a darker turn, sometimes in a moralistic way as unpleasant, selfish, or ill-behaved characters receive their (usually severe) comeuppance, while other times even our most “likable” and well-meaning protagonists still end up on the wrong end of whatever ghost, monster, or other weirdness is going on.  (The apocalyptic “Scarecrow” is a good example of how nihilistic the show is capable of getting without any real bloodshed.)

There are also plenty of familiar plots, even when they’re not in the “be careful what you wish for” type vein. The season 2 episode “Headshot” is basically a retelling of “The Picture of Dorian Gray,” while the season 1 episode “Afraid of Clowns” is reminiscent of “The Shadow Over Innsmouth.” But, y’know, with clowns. There are also odd cinematic coincidences. In the season 1 episode “The Dead Body,” Brendan Meyer plays a bullied kid who strikes up a relationship with a ghost that is a lot like his relationship with “David” in The Guest four years later, while “A Creature was Stirring” has a plot that heavily prefigures Michael Dougherty’s 2015 film Krampus, even while its titular creature is more obviously inspired by Gremlins.

Some other notable episodes include “Dreamcatcher,” “Flight,” and “Catching Cold,” to name a few. There are things wrong with The Haunting Hour, of course. It has some problems with representation, and, with a few exceptions, most of its tween protagonists live in suburban mansions by comparison to anyplace I ever lived. Meanwhile, an episode like “The Hole” actually ends up being chilling due to its implications of domestic abuse more than any supernatural goings-on. Ultimately, though, if you don’t mind stories aimed at younger viewers and a PG-level lack of gore (even while often reaching for some genuinely unsettling thematic conclusions), The Haunting Hour is a surprisingly robust bunch of campfire-style horror stories, broken up into easy-to-consume chunks. At least for the first two seasons…

 

Shin Godzilla

I’m big enough to admit when I’m wrong. I had been kind of reticent about watching Shin Godzilla because I wasn’t expecting to like it much. I thought I was going to be getting another “dark and gritty” take on something that, frankly, I didn’t need a dark and gritty take on, and while that isn’t exactly inaccurate, it also doesn’t do the film justice at all. As it turns out, Shin Godzilla isn’t just a great alternative take on Godzilla, it’s just great. Period. Full stop.

One of the things I was most concerned about going in was that I kind of hate the new Godzilla design. Don’t get me wrong, I love him when he’s a stupid, goggle-eyed lungfish dragging himself around and coughing radioactive blood out of his gills all over the place. But the actual “final” Godzilla design doesn’t do it for me in still photos, or in action figures, or anyplace else I had seen it before finally sitting down to watch the movie. And, admittedly, there are problems with the suit’s execution, maybe most notably that it is remarkably immobile, to the point where Godzilla may as well be a giant sculpture being dragged through the city on a track for long stretches. In the course of the film, though, even when he isn’t moving much–and, it must be noted, this iteration of Godzilla does just up and literally shut down for long stretches of the movie for plot reasons, standing in the middle of the ruins of Tokyo and not doing anything–this new Godzilla design works.

Part of why it works is because this Godzilla is something very different than previous iterations. Not only is Godzilla scary for probably the first time since 1954, but this Godzilla is constantly mutating, changing from that dumb lungfish version (which, do I need to reiterate, I absolutely love) through a couple of metamorphoses before we reach the “final” form. (And the movie teases us with the possibility of other, further mutations that we never actually get to see.) As a sort of living nuclear reactor that is in a constant state of biological flux, this new Godzilla no longer seems like just a way to make one of our most classic monsters “more extreme” as envisioned by a 90s comic book artist, but instead seems like a coherent design decision. (They even address his ridiculous jagged teeth.)

And while Godzilla’s rampage lacks the immediacy of the 1954 original’s image of Tokyo as a “sea of flames,” there’s no denying its impact, especially in the sequence when Godzilla unleashes his most destructive power. Nor has there probably ever been another disaster movie–kaiju or otherwise–that showcased such an absurdly realistic take on this kind of devastation. In this case, however, “realism” does not mean a lot of shots of filthy, bloody people suffering. It means a lot of shots of people sitting around in conference rooms and talking on phones.

And that is where Shin Godzilla‘s greatest strength comes to bear. As an attempt at taking Godzilla seriously, it works remarkably well. As an attempt to make Godzilla scary again it works perhaps even better. But it works best as a black comic satire of bureaucracy. The 2014 American Godzilla remake took a lot of (deserved) flak for sidelining Godzilla, or shrouding his skirmishes in smoke and debris, or burying them on the screens of televisions in the background. But the real crime in Godzilla (2014) wasn’t “not enough Godzilla,” it was “too many boring people.”

Shin Godzilla seems to take that challenge and extend it to the next level. It’s a film that is perhaps best summarized by a montage sequence in which intense rock music plays over shots of people talking on phones. The reaction to Godzilla’s abrupt arrival on the scene is mired in red tape and internecine conflicts. One of the funniest parts of Shin Godzilla isn’t even anything that would normally be considered a joke. Instead, it’s that literally every time anyone speaks or we are shown anything, there are subtitles on the screen identifying who or what it is in weirdly minute detail. So many, in fact, that it often becomes nearly impossible to read all the words that are being hurled at you. It’s both a play on the form of the modern disaster movie, and an effective way to drop the viewer into the bureaucratic quagmire of the film.

Helping everything along is great music–often repurposing the classic score of the original film–and the fact that, aside from some dodgy CGI and the aforementioned weirdly immobile suit, Shin Godzilla looks great. It utilizes a lot of found footage elements, especially early on, but it is also full of lingering, pulled back shots of everything from crowded conference rooms to empty streets to rain-soaked railroad tracks to a bowl of ramen. It’s a beautiful movie, and a potent one, and a surprisingly funny one, if not often in a laugh-out-loud sort of way. And while the characters are constantly bogged down in quotidian tasks, everything is shot and edited with a faux-documentarian flair that never makes any of it feel boring.

Would I want every Godzilla movie to be like this? No, not at all. This feels like one-of-a-kind, and I think it is probably the better for it. But judged on its own merits, I can say without a doubt that I was wrong about Shin Godzilla. It’s a hell of a thing.

Godzilla

Artwork by Sophie Campbell.

IMG_20170310_145038_633No remake can ever live up to the original King Kong. Luckily for Skull Island, it’s smart enough not to try.

From its largely unnecessary opening sequence (because we’ll get it all exposited to us again later), Skull Island is a lot sillier than I was expecting from the trailers. Not just in a “giant monsters smashing each other” kind of way, either. In a “Tom Hiddleston slow-motion chopping up pterodactyls with a katana” way. Pretty much top to bottom, this takes place in what is fundamentally a comic book universe without superheroes. Which is fine for Kong, and especially fine given that this is basically the first step in creating a shared universe with Gareth Evans’ 2014 Godzilla, to be exploited first in Mike Dougherty’s forthcoming Godzilla: King of the Monsters and then later in a planned Godzilla vs Kong.

While Skull Island never even aspires to anything more substantive than what is essentially the pilot for a particularly brutal Saturday morning cartoon, it learned the lessons that Godzilla had to teach, even if it then goes on to make its own mistakes along the way. Where Godzilla didn’t spend enough time on the titular monster, Kong is all over this film, along with piles and piles of other monstrous denizens of the eponymous island. (Including the Best. Stick insect. Ever.) Your mileage on individual critters may vary, but at least there are lots of them, including a few nice visual nods to other giant monster movies that I may or may not have been reading too much into.

And while the human characters here may be just as thinly drawn as those in Godzilla, they replace any attempt at “normal folks” with a collection primarily composed of outsize archetypes, ready made for Saturday morning syndication. While most of the actors aren’t given a lot to do, John C. Reilly and Samuel L. Jackson steal the show, with the latter playing Ahab to Kong’s Moby Dick.

A quick skim across other reviews shows lots of people complaining about the screenplay, and while yeah, we could all have probably wished for something with a little more heft there, nobody really comes to a movie like this because of the screenplay, right? The biggest problem that Skull Island actually has is that the (frequent) monster battles too often feel like exactly what they are: nothing but a bunch of pixels. No matter how good they look, there’s a weightlessness, a lack of physicality, that keeps them from having the punch that you want from seeing Kong wrestling with a giant octopus or some weird, surprisingly gross skull-headed lizard monster.

Before I walked into the theatre, a friend basically texted me to say, “I hope it’s good!” And I replied back that I was pretty sure it would be what I wanted it to be; and it was. On the spectrum of modern giant monster movies, it’s situated firmly below Pacific Rim, which is certainly the contemporary benchmark, at least for me. But it’s also a big step up from my recollections of Godzilla, and a huge improvement on Peter Jackson’s 2005 attempt to remake Kong, if only because it never makes the mistake of trying to replicate the original’s success.

Instead, Skull Island is a fun, cartoonish movie with lots of giant monsters fighting one-another while humans played by good actors mostly narrate things that just happened. Chances are that’s all you’re going in for, which is good, because it’s all you’re gonna get. (There’s your pull quote, in case you need one.)

 

After my recent post about William Malone’s 2002 film Feardotcom, I decided to take a stab at his 2008 follow-up (Masters of Horror episode notwithstanding) Parasomnia. It turns out that I had already watched the first third or so of this movie once before, but something had interrupted me and I hadn’t gotten any farther. Which is probably okay, but also kind of a bummer, since most of the best stuff is in the last reel, but none of it is really worth watching twice.

I’m a little surprised that I haven’t heard more talk about Parasomnia in weird fiction circles–not because there’s actually all that much to talk about, but because of four words in the opening credits: “Conceptual Art – Zdzislaw Beksinski.” Beksinski’s work is so beloved among many in the weird fiction world that I figured his involvement–even if it seems to be more inspirational than actually direct–would be enough to attract some attention to the picture, and certainly, once you know to look for it, it’s hard to miss in the film’s surreal dreamscape images, even if they are also unduly burdened with low-budget CGI and lots and lots of spinning mirrors (plus apparently at least one monster that was scrapped from Malone’s Masters of Horror episode).

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Weirdly, for all that William Malone financed this film himself and gets his name in front of the title like John Carpenter or something, this actually feels substantially less stylized than previous outings, possibly due to the budgetary constraints of shooting an indie rather than a studio feature. While IMDb doesn’t list a budget for Parasomnia, a little online sleuthing suggests that it’s considerably cheaper than either Feardotcom or House on Haunted Hill, and as a result, with the exception of the occasional foray into the aforementioned dreamscapes, the film reserves most of its visual style for the last few minutes, which bring in automata and a mesmerized string duet wearing goggles and corsets.

There are a few good gore effects, including a body that’s walled up in an abandoned bookstore bedecked with posters for old-fashioned stage magicians, but even when the film is throwing everything it has at the wall, it feels positively constrained compared to Malone’s previous films. (Though the shots of the mesmerist serial killer bad guy–a phrase that should be enough to win me over all by itself–using his powers are actually pretty cool.)

Sean Young shows up for all of a minute, Jeffrey Combs essentially revives his role from Feardotcom, Timothy Bottoms plays the exposition doctor who really needs to study up on patient confidentiality and medical ethics, and John Landis makes a cameo as a department store manager who turns out a semi-comatose, blood spattered girl onto the streets without so much as calling the cops.

Compounding any of Parasomnia‘s other problems is the fact that its central premise is pretty gross/creepy, in the way that Sleeping Beauty stories are often kinda gross/creepy, but maybe even moreso here. As our ostensible protagonist falls in love with a girl who has been asleep for most of her life and therefore has the emotional and mental development of a child; as they “bond” in scenes where, during her brief periods of wakefulness, she rubs ice cream all over her face like a toddler, plays with a doggy chew toy, or dresses up like a cheerleader; and as he bathes her sleeping body in scenes that are overtly sexual, or tells his kooky 80s movie best friend that he loves her, I found it impossible to go along with the movie’s notion that this “relationship” was on the up-and-up.

An insinuated connection between the two because they once met when they were very small, in a house that looks a lot like Elise’s house from the later Insidious movies, and a scene returning both characters to childhood in the film’s closing moments attempt to ameliorate the sexual predator vibe, but it’s really too little too late. Fundamentally, our “protagonist” may be less of a serial killer than the sinister Byron Volpe, but he doesn’t really come off looking a whole lot better aside from that.

Without the interference of a studio, Parasomnia should have been Malone’s stylistic triumph–the ultimate affirmation of Roger Ebert’s claim, regarding Feardotcom, that if “the final 20 minutes had been produced by a German impressionist [sic?] in the 1920s, we’d be calling it a masterpiece”–but instead it is so bogged down by its stricter budgetary limitations and its dedication to a problematic script that it feels like a lesser cousin to even the least of Malone’s more studio-oriented work, where, while the scripts were often still bad, the movies at least seemed less interested in them.

[This post previously appeared on my Patreon.]

I liked William Malone’s 1999 remake of House on Haunted Hill, and I remember watching his 2002 follow-up Feardotcom back when I was working in a video store. All I remember about it at the time is that it felt immediately dated, and already a little too reminiscent of that year’s American remake of The Ring. (Even though Feardotcom actually beat The Ring into theatres by a couple of months, though of course the Japanese original had already been out for a few years by then.)

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Re-watching Feardotcom today, it still feels immediately dated and sort of derivative of the general atmosphere that was starting to pervade horror cinema as the Asian horror boom began to make its way to American shores, but it also feels weirdly precognizant and definitely very, very of a piece with Malone’s House on Haunted Hill.

Specifically, while still being a stylized ghost movie in the House on Haunted Hill mold, Feardotcom also prefigures the rise of the torture porn genre, and you could extract almost the entire aesthetic of Saw (which wouldn’t hit theatres for two more years) from this film. Meanwhile, the titular website and some of the investigation scenes feature found-footage segments of the sort that would shortly become ubiquitous in horror circles.

While the plot is ostensibly a lift of Ringu, with a “live-cam death site” replacing the cursed video tape as the film’s deadly MacGuffin, following a police detective (Stephen Dorff) and a researcher from the Department of Health (Natasha McElhone) as they try to track down a serial killer who is torturing people to death online, while also trying to figure out why people who went to the website are dying mysteriously within 48 hours, this isn’t a movie that lives and dies by plot. In fact, it feels more like it careens from one moment to another than like it actually has a story, helped along by the unreal and dreamlike atmosphere that Malone conjures up.

Feardotcom is pure stylistic indulgence. From a prominently-featured reference to Mad Love‘s Dr. Gogol in graffiti within the first two minutes to the fact that the film’s cold opening features Udo Kier playing a character named Polidori to a creepy ghost girl with pale hair and a white ball that is probably a nod to the Bava’s Kill, Baby… Kill!, we’re deep into a territory of unrealism before the movie gets very far.

In spite of the website premise, the New York City of Feardotcom is a timeless, rainy, noir metropolis that feels more like the fictional and unspecified urban landscapes of weird fiction than any real or modern place. (See also the setting of Alex Proyas’ Dark City from four years before.)

Exteriors are always the brightest points in the film, in spite of the constant rain, while interiors are claustrophobic and dimly lit, with characters trapped in pools of light like insects frozen in amber, even when they occupy otherwise expansive rooms. As in House on Haunted Hill, Malone juxtaposes grandeur and decay, as in a scene where a hallway filled with peeling paint and flickering fluorescent lights culminates in an elevator with marble panels and gilt edges.

By this point, deteriorating industrial backdrops had already become de rigueur in horror cinema, but in Feardotcom these urban hellscapes are incorporated into the proceedings in ways that make them feel as much internal as external. They are a part of the deteriorating effect that the events of the movie are having on the psyches of the characters. (In some ways, Feardotcom probably feels somewhat less dated now than it did at the time, because the fact that the internet never looked or worked like that just seems part and parcel to Malone’s odd, anachronistic setting, rather than bad artistic direction.)

In spite of sharing a lot in common with Malone’s House on Haunted Hill, however, Feardotcom is never as good as its elder sibling, mostly because it is humorless and lacks that film’s strong central premise (borrowed from the William Castle original) and the accompanying performances of Geoffrey Rush and Famke Janssen. (Also, while the ghosts here are certainly in the same family tree, there are no Jacob’s Ladder-style vibrating heads.)

Still, it’s intriguing to stack the two next to each other, and see how much Malone’s aesthetic vision influences both, for good and for ill. From the same creepy sadomasochistic montages to the same use of plastinated bodies in display cases as a backdrop, there’s even an odd fetish for desk-mounted pencil sharpeners in both films. Feardotcom also relies on a similarly regrettable use of CGI in its closing moments, although it is considerably toned down from the ending of House on Haunted Hill.

Feardotcom boasts a lot of familiar faces in its supporting cast. Besides the aforementioned Udo Kier in its cold opening, Stephen Rea has a role as the mad doctor serial killer, while Jeffrey Combs plays Stephen Dorff’s dissolute partner. (Combs and Malone seem to have had a good working relationship, as the former is in most of the latter’s handful of feature films.)

Make no mistake, Feardotcom is a nearly-plotless and often inept movie that is primarily of interest because it is so deeply mired in William Malone’s particular vision while also being such an odd harbinger of things to come. I found it fascinating in its way, but fascinating should not necessarily be confused with good.

Sadly, even if Feardotcom had benefitted from a tighter script, it seems unlikely that it would have succeeded on many more levels than it does. Fortunately, the weird stylistic decisions of William Malone are more than enough to keep it oddly compelling, at least for me, even while it stumbles around from one “spooky” scene to another. I remember his Masters of Horror episode “The Fair Haired Child” having a somewhat similar aesthetic, and I can’t actually remember if I already checked out his 2008 film Parasomnia, or just watched the trailer, but I guess it’s time to give it a look (possibly again).

[This post previously appeared on my Patreon.]

 

monster_thriller_scifi_headerPanic Fest is something that I look forward to every year; after all, why wouldn’t I? A world-class horror/monster/sci-fi film festival right in my own backyard, put together by my good friends at Rotten Rentals and the Screenland Armour; what’s not to love? But for me, at least, Panic Fest has become something of a fraught weekend.

Two years ago, just as I was leaving the house to go to Panic Fest, I got a phone call about my dad’s declining health. It wasn’t the first phone call on the subject, but it was one of the ones that triggered the fall of dominoes which made up the end of his life, the realization of a lot of trauma and baggage, and various other things that I’ve been dealing with in one capacity or another for the last two years. As such, Panic Fest always feels like an anniversary: the last weekend where I got to feel normal for a while and just have some fun.

Every year since, when Panic Fest has come around it has brought with it a weird combination of emotions–fraught, like I said. This year was the first time I attended as a “private citizen.” In the past I’ve helped out with the fest in some capacity; manning the Rotten Rentals booth or whatever. This year I just bought my ticket like everyone else and showed up to watch movies and bullshit around in the (really nice) vendor loft. I picked up a copy of the really great-looking book Unsung Horrors, which contains a couple of essays by my friend (and former boss, way back when I still worked at a video store) Jeff Owens.

I also watched four movies over the course of the weekend, along with a handful of really good shorts. That is, I believe, fully twice as many movies as the most I ever managed at a previous Panic Fest, so I’ll call it pretty good. To make matters better, I enjoyed all four movies, which is always nice. Here are my brief thoughts on each, presented in ascending order of quality.

The Barn – An 80s-style VHS throwback, The Barn was funded at least partially via IndieGoGo, and it shows. Because of the film’s intentionally low-rent aesthetic, the budgetary limitations are never really a problem for it, and the result is something pretty charming for anybody who has a nostalgic yen for 80s slashers and monsters that are just guys in Halloween masks. What The Barn can’t do is rise much above that. It’s never quite funny enough to function as pure parody, nor strong enough to stand on its own as anything else. So what you get is a pleasant throwback that seems like it ought to be watched on an old tube TV, popped out of one of those clamshell VHS cases; but a surprisingly crowded theatre at a horror film festival is probably the next best thing.

Don’t Knock Twice – A few days before Panic Fest, I watched last year’s Lights Out for the first time. Don’t Knock Twice shares a lot of parallels with that film–minus its specific light-related central conceit–but Lights Out suffers every time by the comparison. Which is not to say that Don’t Knock Twice is any particularly great shakes, but it stands up better than most of the familiar ghostly fare that so often haunts our multiplexes these days.

The Void – Imagine if the Astron-6 guys couldn’t decide whether they wanted to make a fan film of HellraiserThe ThingPrince of Darkness, or The Fly–so they just did all four. That’s pretty much The Void in a nutshell, and as such it manages to seem both inventive and derivative, while also feeling more like watching someone play Resident Evil than the Resident Evil movies ever managed. The visuals are strong, and there are plenty of gloppy monsters all done with practical effects, so I love that, but I also can’t help noticing that all of the effects feel like they would probably have been more confidently deployed in the hands of any of those other directors.

It’s been called Lovecraftian–as anything with cultists, tentacles, or horror on a larger-than-human scale will be (and The Void certainly has all three in spades)–but it owes a much bigger debt to Barker than to Lovecraft. Call it Hellraiser with the aesthetic of Carpenter and Cronenberg and you’re damn close. All this probably sounds a little down on The Void, but it absolutely isn’t meant to be–it’s sitting in my number two spot here, after all–it’s just that, for all its promise and its many great qualities, it never quite rises to what it almost is. (A problem that, honestly, seems to plague many of even the very best of our crop of contemporary horror movies.)

Train to Busan – In a year that has already been full-to-bursting with surreal moments, few were as jarring as walking out of Train to Busan to the news of Trump’s Muslim ban. Train to Busan is, essentially, a Korean zombie movie of the contemporary fast, swarming zombie school, and one that, as you’ve no doubt heard from other people than me, is handled brilliantly well. There’s a lot going on in it, but possibly its biggest and least subtle theme can be summed up as: Turning people away because you are afraid makes you into something worse than the monsters that scare you. As such, it has maybe never felt more topical than in this moment.

All that aside, though, it is also just an extremely solid movie. Like Frank Darabont’s adaptation of The Mist from a few years back–which was also very emphatically a product of its moment with a very heavy social message, but that still plays fine without that context–Train to Busan holds up amidst a sea of similar fare as one of the best of the modern crop of swarming zombie flicks.