Back when I was working on the Borderlands & Beyond expansion for Iron Kingdoms: Requiem, I got the privilege of creating several new monsters for the accompanying Borderlands Survival Guide. Among these were a handful of critters that were essentially my take on Iron Kingdoms versions of classic monsters from mythology, inspired by the fact that several of the big robots from the Retribution of Scyrah faction were named after beasts of legend that did not yet have representatives in the Iron Kingdoms.
One of these was the manticore which, in my version, became a feline predator covered in onyx-like spines. “In outline, a manticore resembles a large lion or other hunting cat. Seen up close, however, the similarities end. Rather than fur, the manticore is covered in jagged spines of glassy chitin that sweep backward from its beak and end in a tail like a morningstar.”
For those who don’t already know, Iron Kingdoms: Requiem is the latest iteration of a tabletop roleplaying game that takes place in the same setting as the hit tabletop wargames Warmachine and Hordes. These have been around for more than two decades, and have recently released their fourth incarnation, which takes place some 15 years in the future from the time that Iron Kingdoms: Requiem is set.
The previous version of Warmachine and Hordes culminated in a world-changing cataclysm, while Requiem takes place in its shadow, as the world is just beginning to rebuild. By the time Warmachine Mk. IV is happening, things have changed considerably from what they were like at the end of Mk. III.
One of the biggest of those changes is to the elven nation of Ios, where those manticores I mentioned up above live. I won’t get into the nature of the change, except to say that the new elven faction, Dusk House Kallyss, is largely unrecognizable from the previous Retribution of Scyrah. For one thing, the cavalry of Dusk House Kallyss ride those manticores I created.
This is all a very long winded way of saying that, for what I believe is the first time ever, official wargaming models have been made of something that I created. As was revealed in the latest episode of Privateer Press’s regular Primecast, there are now official models of Dusk House Kallyss cavalry riding on top of monsters that I dreamed up.
As someone who has been a nerd about these kinds of games since small times, and a fan of Warmachine for more than twenty years, this is a bit of a dream come true. At one time, seeing my name on a product put out by Privateer Press was something that I never imagined would happen, but over the last decade, having worked on literally dozens of projects for them, I’ve grown used to it (not that it isn’t still cool). This, though, is something else entirely.