Mutagenesis is my second collaboration with Skull Island eXpeditions, the fiction publishing arm of Privateer Press, and it is now loose in the world. It’s also the longest finished thing I’ve ever written, clocking in at over 30,000 words. (And hey, as a bonus, it’s got three really fantastic, full-color interior illustrations that I didn’t even get to see until I was looking at my author copy!)
Back when I talked about writing “Under the Shadow,” the first thing I did for Skull Island, I mentioned that one of my favorite things about Privateer Press and the Iron Kingdoms setting was how they handled dragons. IK dragons are beasts of such inhuman age and cunning that they approach the quality of Lovecraftian god-monsters, and of course that goes right into my wheelhouse. Apparently, my editors as Skull Island liked my take on dragons and the relationships that their mortal followers have with them in “Under the Shadow,” because I was allowed to play some more in that particular sandbox with this project.
With Mutagenesis I got to tackle a much more direct relationship between a character and a dragon, as I told the origin story of Thagrosh and, consequently, the Legion of Everblight. For those who don’t play the game, the Legion is one of the core factions, one based entirely around a dragon, and Thagrosh is their flagship warlock. So this was a lot of fun to do.
Mutagenesis was also an interesting experience for me in terms of the writing process itself. Since this was only my second time doing licensed work, I was definitely still learning as I went. Normally, when it comes to writing, I’m not much of a planner. I write stories by feel, sort of like walking through an unfamiliar room in the dark. I’ve never been someone who did a lot of outlines or note cards or that kind of thing. I take notes for stories, but they tend to be more disorganized; snippets, thoughts, sections of story written all out of order, kind of whatever I think of at the time.
With Mutagenesis, I was not only working from a fairly detailed outline, I had a lot of input from editors and writers at Privateer Press about everything from what should happen in the story, to where things were located, what people drank, etc. It was a different experience for me, but a lot of fun, and it let me work some muscles that don’t usually get much exercise in my writing. I also think that, like with “Under the Shadow,” I was able to bring a lot of my pet obsessions to the table as well, and I definitely consider this a part of “my” work, whatever that means, and I think that for fans of my stuff, there’ll be some familiar territory here.
I love the Iron Kingdoms, and I’m happy to be returning. There’s some more projects in the pipeline, and as soon as I can say more about them, you’ll hear it here.