Let me be clear, David Bruckner’s new Hellraiser does a lot of things well. The expansion of the Lament Configuration’s design, while unnecessary, is fun. The puzzle-box effects as the Cenobites arrive are great (there’s a sequence in a van that, as Trevor Henderson points out, is worth the price of admission) and the Cenobites themselves are well-designed and nicely performed throughout, even if they also all look like they’re already NECA action figures.

But, underneath all that, the film is so sterile and not even remotely horny, which are such weird things for a Hellraiser movie to be. As I said on social media, “I don’t know how to explain it but, despite having several sex scenes, this new Hellraiser emphatically does not fuck.” There is no passion underneath this machinery.

Ironically enough, David Bruckner’s last film, The Night House, which was, itself, rumored to be a repurposed Hellraiser spec script, is actually probably a better Hellraiser movie. Sure, it still doesn’t fuck either, but at least it kind of understands what fucking is. It’s not as grand as this film turned out to be, and if it had been released under the standalone title Hellraiser, as a reboot of the first film, as this one was, the fanbase would have been rabid. But it had a better handle on obsession, which is what you really have to get, even more than passion, to get Hellraiser.

Jonathan Raab is one of my favorite contemporary writers. I’ve mentioned this before. More than once. He combines fun and poppy, pulpy horror with counterculture messaging and genuinely disturbing imagery to conjure up spook house narratives that are equal parts confection and a genuine glimpse behind the veil. And The Haunting of Camp Winter Falcon may be his best work yet.

Though fun and often schlocky, Raab’s work is always smart, and always political. And that’s never been more true than in this tale of veterans of U.S. military service who are recruited into a psychotronic program that combines paranormal phenomena and high strange weirdness with psychotropic drugs and standard therapeutic tactics to do… well, something. Most of these folks don’t have a lot of choice in the matter, so who are they to ask too many questions?

The result is a sustained scream of blood-choked rage at our history of bloody wars, the military industrial complex, our treatment of veterans, and so much more – but that doesn’t mean that it isn’t also a fun ghost story (what Sam Raimi once called a “spook-a-blast”), filled with Technicolor imagery, gothic trappings, unexplainable lights in the night sky, extremely sketchy video tapes, terrible things lurking down in dark caves, goblins, aliens, and everything else you can imagine, pretty much.

That this novel that is extremely, specifically critical of American imperialism and exceptionalism also contains bloody chainsaw murders and explicit references to both Ghostbusters and Messiah of Evil, to name a few, is a pretty good summation of not only what you can expect from the smorgasbord that is The Haunting of Camp Winter Falcon, but of Raab’s work in general.

And you’ll never look at the night sky or a TV/VCR on a rolling stand the same way again…

October is an important month to me. I’ve talked a lot about this before. As a horror writer and person who predominantly consumes horror media, it’s a big time of year for me. Most years for the past decade or so, I’ve had a new book coming out in October, and this year will (hopefully) be no different, assuming supply chain issues don’t kick How to See Ghosts & Other Figments a little later into the season.

None of that is really why I love October so much, though. I love Halloween. It’s my favorite time of year. I love the grinning pumpkins, the autumn leaves, the fake cobwebs, and all that jazz. I love the fun of it, the carnival curtain covering the morbid reminder of our own mortality. I love autumn, the time of year that feels most right to me.

Every October, in various ways and for various reasons, I try to make the month feel special. For myself, for my friends and family, and for those who follow me online. This year, some things have come up. Nothing bad. In fact, some possibly quite good. But they’re going to change the dynamic of how I spend my time over the coming weeks.

Most years, I try to do a #31NightsofHalloween countdown on Twitter, running through what I’m watching, reading, and otherwise imbibing to celebrate the season. I’ll still be doing that, but there’s a real chance that I won’t be consuming quite as much as I otherwise would.

There are still some really exciting events happening in October. Nerdoween on the 15th, Analog Sunday on the 16th, and Tyler Unsell and I hosting Ghostwatch on the 27th at the Stray Cat Film Center. Not to mention my book which, hopefully, I’ll have more news about soon. And I’ll probably fit more other stuff in around that than even I am expecting. But if October is a little quiet this year, it’s not for any bad reason, and not for lack of enthusiasm.

The spirit, as they say, is willing.

In the meantime, I’ve seen a lot of folks asking for recommendations for movies to watch during the spooky season, and over on Twitter I’ve compiled a thread (two of them, actually) of some of the best ones I’ve ever seen that most folks never talk about. These are not just some oddities (that I love) that I have encountered over the years. These are, at least for my money, dyed-in-the-wool classics, every bit the match of their more famous counterparts, in various ways, and any one of them should be a guaranteed homerun for your Halloween viewing.

Starting last night, I began playing a game of the Alien RPG from Free League with Stu Horvath and the folks at Team Unwinnable. The game, a pre-gen “cinematic” scenario called “Destroyer of Worlds,” is a subscriber reward unlocked during the mag’s last subscription drive – and, incidentally, the next one is coming up soon.

We’ll be playing every Thursday night for at least the next couple of weeks and live-streaming the results, so feel free to tune in to Unwinnable’s Twitch channel, if you’re into that kind of thing. You can also watch not-live recordings of the previous game sessions, such as last night’s.

This is my first experience with live-streaming a roleplaying game – or anything else, really, although we did some live-streamed episodes of the Horror Pod Class for a while. It’s also my first experience with the Alien RPG, which is more what I’m here to talk about.

Longtime readers will know that the Alien franchise – and Aliens, in particular – holds a special place in my heart, so playing a game based around it, and specifically one in which we play marines, feeds back into a lot of things from my early life.

The Alien RPG is one of those roleplaying games that presents a much narrower field of possibilities than something like D&D. You would think this limitation, combined with an extensive knowledge of the source material, might make for games that felt stagnant or free from tension. Last night, at least, we found the opposite to be true.

There’s a very famous quote, from an interview with Hitchcock by Francois Truffaut, in which Hitchcock explains the difference between suspense and surprise. “Let’s suppose that there is a bomb underneath this table between us,” Hitchcock begins. If the audience doesn’t know it’s there, everyone is surprised when it goes off. However, if the audience does know that it’s there, but the characters do not, that creates suspense.

(That’s a very shortened version. The full conversation is in Hitchcock/Truffaut.)

Something that is easy to forget in a roleplaying game is that you are both the audience and the protagonists. If you’re playing it right, there will be things that you, the players, know that your characters do not.

In some ways, narrative-focused games like Alien are better at exposing and exploiting this tension between character and player than a game like D&D could ever be – and there are other games, more narrative-driven yet, that are better at it still, and that even make it their central mechanism.

In the case of last night’s Alien game, our previous familiarity with the subject matter acted as the audience’s knowledge of the bomb beneath the table, forcing us, as players, to push our characters into situations that we knew (or thought we knew) were going to be disastrous, because they had no way of knowing what we knew. It also allowed us (the players) to be taken in by red herrings – misdirects for the audience that are largely meaningless to the characters.

It’s a reminder that RPGs are capable of more than we often remember to give them credit for, and a very sharp demonstration of Hitchcock’s bomb-under-the-table theory of suspense, and I’m looking forward to more surprises, more tension, more comedy, and more carnage in future installments of this Alien RPG live-stream!

“It’s a perfect night for mystery and horror. The air itself is filled with monsters.”
Bride of Frankenstein (1935)

No sooner had the calendar flipped than the skirmishes began. September 1 is either still summer, or it’s the first day of Halloween. At least by observing the battle lines drawn up on Twitter and elsewhere across social media, you must choose a side.

Naturally, and to the surprise of no one, I am on the side of the Autumn People, described so evocatively by Ray Bradbury in Something Wicked This Way Comes: “For these beings, fall is the ever normal season, the only weather, there be no choice beyond.”

There is a story in Ian Rogers’ Every House is Haunted which argues that autumn is a uniquely magical season because it is the only one that doesn’t exist in perpetuity somewhere on Earth. There are places where it is, for all intents and purposes, always winter, always summer, or even, arguably, always spring. But there is no place where it is always autumn.

There is, in other words, no October Country (described again by Bradbury): “That country where it is always turning late in the year. That country where the hills are fog and the rivers are mist; where noons go quickly, dusks and twilights linger, and midnights stay.”

Perhaps the only country where it can be autumn all year round is the one in our hearts.

On September 1, I put up my Halloween decorations this year. As the rough beast that is Christmas slouches ever earlier in the year, decorative gourd season is squeezed shorter and shorter each anum, so what harm if it bleeds a little into the summer?

Little enough else of my behavior changes with the changing of the season. I am one of those Autumn People, and I watch monster movies all year long. If anything, only the tenor of the movies I seek out changes with the leaves. As the season turns, I want movies that evoke that small-town, autumnal beauty that represents Halloween as much as grinning pumpkins or sheeted ghosts.

I reach back, even more than I do the rest of the time, to black-and-white horrors that feel delightfully stagebound. To films that crunch with dry autumn leaves underfoot. October proper has its own traditions. There’s Nerd-o-ween, which I will be attending once again this year at the Screenland Armour, making my eighth year in a row, never having missed an occurrence, even the year that I was dying. There’s Analog Sunday, which will be rolling out a double-feature, and the Horror Pod Class, where we’ll be hosting Ghostwatch at the Stray Cat Film Center. And then, of course, there’s the fact that my own new collection should be out in time for Halloween – or thereabouts.

While September is the first month of Halloween, though, it hasn’t quite reached the same saturation point for me. Monster movies are still the order of the day, wherever possible, or creaky thrillers replete with cobwebs. But the seasonal quality of them hasn’t yet solidified. Alien invaders and city-crushing kaiju are still fair game in September, as much as they are the rest of the year.

As I said, I keep the October Country in my heart year round, but I also watch a lot of other kinds of movies. In September and October, it’s monster weather. Ghost stories will come, as October ramps up and the winter gradually shakes the leaves from the trees. For the moment, though, give me rubber creatures or old dark houses, and I’ll be happy – a sentiment that I could honestly aver any time of year, without hesitation.

This will necessarily contain major spoilers for both Nightmare Alley (1947) and GDT’s remake. These are also raw reactions, fresh off watching the remake for the first time. They may soften as time goes on, as has been the case with many other GDT films.

Well, Nightmare Alley (2021) looks great, anyway. And normally, in a Guillermo del Toro film, the looks are more than just skin deep. GDT’s films are generally crammed with what he calls “eye protein,” and the visuals typically do more narrative heavy lifting than the script or the characters. With Nightmare Alley, though – a movie he has been talking about remaking for probably a decade or more – he is shackled to a narrative that already exists. A story that has already been told, better and more economically than it is here, which makes all the show-stopping visuals feel strangely superfluous, rather than integral.

For those who don’t already know, Nightmare Alley is a remake of the 1947 film of the same name – which is, itself, an adaptation of a novel from 1946 by William Lindsay Gresham, which I have never read. There are a few things holding the 1947 original back from genuine greatness, but it is built around one of noir’s more dynamite central premises, following a carnival performer turned mentalist named Stanton Carlisle as he teams up with a femme fatale psychiatrist who is even more dangerous than he is.

In the original, Carlisle is played by Tyrone Power, while the psychiatrist (with the very good villain name Lilith Ritter) is played by Helen Walker. In Del Toro’s version, they are Bradley Cooper and Cate Blanchett, respectively. Honestly, the casting in the 2021 Nightmare Alley, like the visuals, is mostly great. The problem comes from that story.

As I mentioned, the story of the 1947 original is one of the better ones in noir. Del Toro and his collaborator Kim Morgan know that, and stick close to it. Perhaps too close, turning this new Nightmare Alley into a fascinating study of why modern movies are insufferably long, as it hits all the same beats as the original, but takes almost a full hour longer to do it.

It doesn’t help that the places where the remake chooses to deviate add little – and sometimes detract. Cooper’s Stanton Carlisle is not a patch on Tyrone Power’s, but that has less to do with any deficiency in his acting and more to do with how the character is written and directed. Given a traumatic backstory from literally the first scene, Cooper’s Carlisle is too much a damaged child to ever be the man with a hole where his soul should be that Power played so well.

In fact, one of the few places where the original film missteps is in not rolling credits soon enough. There’s a moment, near the end of the film, when Carlisle has fallen as far as he ever will, and is offered a job he once swore he would never take. When asked if he thinks he’s up for it, he replies, “Mister, I was born for it.”

Had the original rolled credits there, it would probably be unassailable. As it is, it runs on a few minutes more. Del Toro learned the original’s lesson, though, and does cut the film at those fateful lines – except that when Cooper’s Carlisle finally utters them, they hit completely differently than when Power’s Carlisle did.

More than anything, Del Toro’s Nightmare Alley is a film that struggles to justify itself. Why this, when we could just be watching the original? The production designs are certainly better here – the carnival looks great, as you might imagine, and Ritter’s office is a triumph of the production designer’s art – but they seem to add little of substance. And for all that Del Toro has been itching to make this movie for years, he only seems to come alive when the ghoulish parts are happening.

There’s a moment, in the last act, when a bloody “ghost” appears in a sequence that harkens to his work on Crimson Peak. It comes after a long span of relative “normalcy,” in which the carnival and its oddities have been left behind. There’s almost an audible “pop” when the moment happens, as the film suddenly snaps back into sharp focus, as though it’s been on autopilot for minutes and is only now paying attention once more.

All of this is extremely hard on Nightmare Alley, which isn’t quite fair. Del Toro has certainly made worse movies in his career, and I can’t shake the feeling that – had I never previously seen the original – this might have worked a lot better for me. In fact, as much as I love the guy’s work, Del Toro has a few movies that I kind of hate. But usually, with his movies, it’s one or the other. I love them or hate them, and even when I hate them, I’m drawn into them. Nightmare Alley may be the first time I just felt… indifferent, which is possibly more damning.

Ironically, Wikipedia identifies this 2021 version as a new adaptation of the novel, rather than a remake of the 1947 film. If it had been that, it might have been spared some of these problems. While the novel and both movies have the same central premise and most of the same broad story beats, the novel goes several places the movies never do. If Del Toro’s Nightmare Alley had followed the novel instead of the film, maybe it could have better carved a niche for itself where it felt less uncomfortable.

Pretty much the first anime I ever bought with my own money was Record of Lodoss War on VHS. I’ve since picked it up again on Blu-ray, for nostalgia’s sake, if nothing else, though I haven’t watched it in decades.

Probably my favorite video game of all time is Castlevania: Symphony of the Night. Over the years since, I’ve played a lot of games that have tried to recapture that particular magic, but I’ve never played another one that hit quite the same way and, given that I mostly don’t play video games anymore, I probably never will.

But recently, I discovered that there was a 2021 game that, unlikely as it sounds, combines these two early loves of mine – and it turns out that they’re two great tastes that taste great together! The game is Deedlit in Wonder Labyrinth and, as you might expect, you play as the eponymous elf from Record of Lodoss War.

The gameplay itself is basically identical to Symphony of the Night, from how Deedlit controls to how levels are explored and unlocked by gaining new abilities to the way different weapons subtly alter the trajectory of your attacks. There are also little adjustments, such as the spirit system whereby you are constantly accompanied by a spirit of either wind or fire, and can switch between them to various effects. And I especially appreciate not having to knock out candles constantly.

The graphics look similar, complete with the little shadows of yourself that follow as you move. And, of course, Deedlit and Alucard could be twins, separated at birth. One of the main differences is in the enemies.

Naturally, there are skeletons and mummies and such that you would definitely find in Castlevania, but there are also plenty of fantasy RPG mainstays such as goblins, trolls, adorable kobolds that look a bit like hedgehog people, dragons, gnomes, dope-looking basilisks, and maybe the best take on a mimic that I have ever seen – here called a “chest imitator.”

Like Symphony of the Night, the game is filled with little touches that help to make it special. My favorite is that each of the levels (1-6) is represented by a d6, as are the resources that you draw from enemies to power up your spirit abilities. Even the various strengths and weaknesses of the enemies are d6s, with the face showing how strong or weak against a particular element the enemy is.

As of this writing, I haven’t quite beaten the game, after about 12 hours of play, but I’m a minute away from doing so. More or less standing outside the front door of the final boss(es). Beating a game or not is immaterial for me, though. I’ve loved playing it. To me, it’s the closest a game has ever come to recapturing the magic of Symphony of the Night – and the fact that it does so while also reimagining familiar Record of Lodoss War characters and classic RPG fantasy tropes is icing on the cake.

This is one of those movies that was never going to live up to how long it had been sitting on my watchlist. Directed by Tobe Hooper; very loosely adapted from a short story by Mr. Rear Window himself, Cornell Woolrich; starring a who’s who of supporting players including Twin Peaks‘ Madchen Amick, Anthony Perkins, R. Lee Ermey, Dee Wallace, and others. The pedigree of I’m Dangerous Tonight is what makes it a curiosity, but the plot is what initially got my attention.

That plot is simple enough. Devil Fish‘s William Berger is a professor of something-or-other and he’s really into macabre stuff, including an Aztec sacrificial altar, which he has delivered to the museum at the university. The altar contains a hidden compartment holding the mummified remains of the Aztec priest, who is wrapped in his (still pristine) red ceremonial robes.

Knowing their power, the professor dons the robes, goes on a murderous rampage, and then offs himself. The robes are sold at an estate sale by accident, and bought by a mousy college student (Amick) who turns them into a red dress that renders her sexually uninhibited, and we’re into low-key erotic thriller territory in short order.

I’m a sucker for cursed objects, and the notion of Tobe Hooper doing a made-for-TV movie about a cursed dress made from the robes of an Aztec mummy was pretty appealing. With Woolrich’s name on the credits and nothing to go on but some of the key art, I was honestly expecting something more like a noir and less like the cozy Fear Street-adjacent plotting that we got.

Which makes a kind of sense. The movie is pretty different from Woolrich’s story. (The two writers credited for the teleplay were regulars on a variety of TV shows including Murder, She Wrote and Highlander.) For example, in Woolrich’s story, the whole Aztec robe idea isn’t there. In fact, the origins of the dress in that instance more closely resemble a more recent film about a cursed red dress, Peter Strickland’s In Fabric.

The synopses of the movie also all make it out like Amick’s character is the main focus of the various malfeasance caused by the dress, but she really only wears it once, and all she does during that time is try to steal her cousin’s shitty boyfriend, pretty much. (She also sort of kills her grandma, who is played by Mrs. Howell from Gilligan’s Island, but it really is an accident, albeit one that wouldn’t have happened if not for the dress.) Most of the rest of the movie involves other people getting ahold of the dress, which unlocks in them much more nefarious – and murderous – impulses.

Of all the legendary horror directors of the ’70s-’80s, there may be none with a more unlikely filmography than Tobe Hooper. From the elemental terror of Texas Chain Saw to the borderline-satire of Texas Chainsaw 2, from the scope and scale of something like Lifeforce to the exact opposite of something like this.

I’m Dangerous Tonight is certainly among the lesser entries in his canon, with only a handful of horror scenes that really pop (the introduction of the Aztec priest’s mummified body; flashbacks to the professor’s murder spree), but that unusual pedigree I already mentioned makes sure that it’s a singular one. It’s also a surprisingly cozy movie, filled with nooks you want to curl up and have tea in, and people wearing overlarge sweaters. And the university is yet another horror university that I really wish I could attend, and not just because it has not one but two professors who seem to specialize in cursed objects.

Like I said, this one has been on my watchlist for some time, and the only reason I finally got a chance to see it now was because Kino Lorber recently put it out on Blu-ray. If you haven’t seen it, you’re really not missing anything but if, like me, that’s never stopped you before, you probably won’t regret your time with this oddity.

What if House on Haunted Hill had been made without a trace of camp, and shot like a cheap industrial film?

Anything I can say about Ghosts of Hanley House is going to come off as overselling it. Largely absent anything in the way of effects (or plot, or acting, or action), this regional riff on the Haunting/Haunted Hill formula is pure vibes. And if those vibes don’t hypnotize you right away, it’s dull as dishwater.

Let’s turn to some modern reviews to give you an idea, such as this one from The Spinning Image, which calls the film “so inept it turns Edward D. Wood Jr into Stanley Kubrick.” Reading on: “The acting, photography and lighting are wretched in the extreme, with talking heads gazing uneasily past the camera, uttering inane lines of dialogue while the plot lurches from the sublime to the painfully ridiculous, using visual references to The Haunting in search of any vestige of credibility.”

Ouch, right? And I can’t really say that he’s wrong about… any of that. So why the hell am I writing about it? It hypnotized me, like I said earlier. And you don’t have to look any farther than Letterboxd to see other people who had the same experience.

Ghosts of Hanley House wasn’t made by professionals,” begins one review, from Bleeding Skull. “But for me, this movie does something that the big-budget majesty of The Haunting never could – it makes me believe in midnight seances, eerie lights escaping from under darkened doorways, and a determined woman named Louise Sherrill who made a movie that no one else could.”

David C. Porter puts it more simply: “all-timer glacial doom piece.”

Making a movie, telling a story, is about more than mere competence. It’s even about more than the story. There is an (often accidental) alchemy that transforms the raw stuff of words, pictures, sounds, etc. into something more. Always has been. And I’ve written before about how sometimes even movies that are, undeniably, badly made contain a potency that would have been denied them had they been made any better.

Manos is a terrible film, but its very awkwardness contributes to its unease. The Zapruder-esque quality of Curse of Bigfoot makes it feel genuinely cursed. Similarly, Ghosts of Hanley House captures a sense of the uncanny more effectively than many better films simply by dint of that very rough-hewn unprofessionalism we mentioned before.

The sound effects grate and rattle, seeming to come from everywhere and nowhere. The score sounds like it is being performed deep underwater. The overblown lighting, the lack of any visual effects, the incoherent edits, and the fact that the actors aren’t really doing very much acting all give the film a different sort of verisimilitude, one that renders the events genuinely eerie, even when there… aren’t really any events, to speak of.

It’s not a movie that I necessarily loved, and it’s certainly not one I can recommend without hesitation. It’s not very good, by any traditional measure, if you haven’t figured that out yet, and basically nothing happens. But if, like me, you’ve been tuned to pick up these kinds of uncanny vibes and vibe with them, well, there’s definitely something here…

On August 2, Kansans will be voting on what many are considering the first major referendum on abortion rights since the overturning of Roe v. Wade, as Kansas Republicans force the misleadingly-named (and worded) “Value Them Both” amendment onto the ballot in an attempt to strip Kansans of their most fundamental rights. If you live in Kansas, I hope that you vote your conscience on August 2, but if your conscience is anything other than “no” to this grotesque and inhuman amendment, I hope you take a long, hard look at why that is.

Abortion is a human right. And yet, for decades, there has been a heavily-funded, highly-organized, and often overtly violent right-wing effort to strip this fundamental right from all Americans. It has led to numerous bombings and several outright murders, not to mention the deaths caused by limiting access to vital healthcare, and the constant, targeted harassment. All culminating in a corrupt and extremely partisan Supreme Court overturning Roe v. Wade, leading many states to ban abortions altogether, while Kansas Republicans seek the ability to do so here through this new amendment.

Whenever the question of abortion access comes up, the bad faith arguments are sure to follow. We are distracted by questions of when life begins, of whether or not a fetus has “personhood.” These questions, however, are actually immaterial. There are, of course, reasons to argue that a fetus does not have “personhood” until viability, and that life does not begin until birth. However, those arguments are distractions.

In the United States, it is illegal to take an organ from a person, even after they are dead, without their express permission. Even though those organs would directly and concretely save lives. This is the purpose of registering as an organ donor. In fact, organs donated from a single person can save as many as eight lives, while seventeen people die every day awaiting transplants. Despite this, organ donation after death is not mandatory in the United States and barely more than half of all Americans are organ donors.

What’s more, we can donate kidneys and part of our livers while we’re still alive, yet no one is (or can be, or should be) forced to do so, even when it would save a life. You can also donate blood every 8 weeks or so, and just a pint of donated blood can potentially save three lives. Yet blood donation is not mandatory, even in cases of severe shortages, like those that we experienced during the pandemic.

Most of these are things that inflict absolutely zero harm and virtually no inconvenience, having little or no impact on a person’s life or health. As opposed to pregnancy and carrying a child to term, which can and indeed inevitably do have severe impacts on both, including a maternal mortality rate in the U.S. that hovers around 20 per 100,000 live births – the highest in the so-called “developed world.” In the case of organ donation after death, the harm and inconvenience are nonexistent as you are, after all, already dead.

Despite this, the right for people to decide what happens to their bodies is recognized as eclipsing the importance of saving a life, even when those people are already dead. Corpses in the United States maintain bodily autonomy greater than that which the government seeks to grant to a pregnant individual.

Yet, while there are certainly those who work to educate the public on the value and utility of organ donation, there is no organized movement to make organ donation mandatory, even after death. Certainly, there is nothing anywhere nearly as well-funded as the anti-abortion movement has been for the past 50 years. You will never find picketers outside a funeral home, calling the families of a deceased person murderers because their loved one was not an organ donor.

This is because the anti-abortion movement has no interest in being “pro-life,” as they claim, any more than this amendment in Kansas “values” either parents or children. The anti-abortion movement may be about many things: control, misogyny, racism, keeping poor people poor, and so on. But for many of its most ardent supporters, it is really about one thing: punishing “whores.” And if you press them even a little, they will usually tell you so, in just about so many words.

So, even if you believe that abortion ends a human life, and that preventing access to abortion would save it, ask yourself why you’re so concerned only with this specific instance of saving a life. Ask yourself why you’re not, instead, working to ensure that they pass legislation to increase (or even mandate) organ donation or blood donation that would save vastly more lives while doing less harm. Ask yourself why you’re not pushing for measures to reduce maternal mortality rates in the U.S. Ask yourself why bodily autonomy applies to corpses, but not to those who are pregnant.

I don’t think you’ll come up with any very good answers.